![]() It's not too hard to return to the normal stairwell. Even looking at the level design from an unintended perspective which breaks part of the illusion, I can't tell how it works! I can go to the stairwell and walk just past the floor, which allows me to see the intended looping area inside the stairwell. Above me is what looks like white empty space, and if I fall into it I get warped to a similar area but with the floor below me again (so I fall safely and don't outright escape the level), which seems to be on the other side of the intended playing area. I found a way to slip between the floors:įor whatever reason, walking down/up the stairs like that allows you to bypass some of the warps, which means you can get to this strange place: ![]() The problem arose when I decided to walk on the ceiling in the stairwell. The hidden path leads to an infinite stairwell, which leads to this room in the middle through four doors, which has one intended exit that I could find. When it comes to the abstract, it is a monopolist.So, I opened a Hidden Path which sent me to an earlier stage, and I wanted to backtrack further but couldn't remember where to go it seemed like I was in a dead end. ![]() What is interesting, science-fiction also goes well with horror ( Aliens), unlike fantasy. Perhaps combined with horror it would be forced to maintain the appreciated course. I accept surrealism with modernday references ( Cubium Dreams), but it is hard to encounter, as well as surrealism itself is a slippery ground when it comes to world definition. What I search typically is either science-fiction ( Duskers, SOMA) or abstract-themed ( 140, Antichamber). All of the mentioned are famiiliar to me only on the theoretical level at best. Another loud titles are Portal - including the sequel - and Talos Principle. The Witness is oftentimes mentioned as the one to go if to delve into puzzlegenre. Although the overall STEAM score is mixed. But it tells a lot of good that it constructively inspires people. I have certain criteria, determining what STEAM releases I would even give a try as a customer and Starseed Pilgrim presents itself outside this spectrum. ![]() Regarding Starseed Pilgrim, I heard about it, saw the trailers, saw the screenshots and it looks like one of those games one will either love or hate. Even though I am keen on minimalist puzzlegames, this one seems to embrace decisions I regard bad choices. There are also some obsolete solutions featured in Kairo, such as to drag ones vision along the walls throughout plenty of impressively large areas, searching for a bit one would easily miss unless directly crossing, oftentimes by accident. Even though the game offers some beatiful vistas - despite minimalistic, even symbolic design - as well as capturing music and proper logical challenges, it just annoyed me eventually, in particular with the case of cacophonous sounds series of riddles. Kairo, which is typically considered another puzzlegame masterwork available on STEAM, though the overall review score is mixed. In this regard, it could have been added an extra pointer here and there. I have managed to go through the game mostly with my own effort, but even with that, there still were few moments when I just had to ask someone from the community for a nonspoiling tip. Sometimes yet, as with all puzzlegames, it is easy to get stuck due to void of proper instructions or clues, which could make the experience frustrating. Game superb in contents and quality of challenges, with interesting visuals and deeper thought involved. Interesting world design featured.Īntichamber, a living classic already. Recommendable game, just mind there are entire chapters considered by some to be annoying, counterintuitive or even undoable. ![]() Some puzzles even demand good platforming capabilities, which takes them out of the logic-only niche. But the platforming aspect is much more accented in comparison to the puzzles. Naissancee, which is a good dynamic first-person-view platformer with unique mechanics and puzzle elements. Geometry repeats infinitely in every direction, and falling down leads you back to where you started. Rediscover gravity and explore a beautiful Escher-esque world of impossible architecture. Corrypt () <- not on SteamFrom the mentioned ones I know and have played: Manifold Garden is a game that reimagines the laws of physics. Ursprungligen skrivet av "William Chyr":- NaissanceE () I won't go into details on which part of them MG draws from, just to leave some room for surprise: And while Antichamber has had an influence on the puzzle design, the world design and pacing draws inspiration more from other sources. There aren't very many games with edge detection and a minimalist art style. You're right in that the first game to come to mind for most people is Antichamber, on account of the art style. Really cool to see this posted! Being the developer, I guess I have a slightly different perspective.Īnyway, I thought I'd post some games that have been a big influence and source of inspiration for Manifold Garden. ![]()
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